Feeding and Caring for Pets
Hunger drops 2 points and happiness 1 point per hour - here is exactly how to keep pets fed, happy, healthy, and growing.
Pet care in MiroPets runs on three stats that drain on a fixed clock. Once you know the numbers, keeping every pet at 100 takes a couple of minutes a day.
Where to do it
- Open any pet from your Pets page or Dashboard - the pet page has Feed and Play cards built in.
- You can also use items straight from your Backpack.
- To care for everyone at once, use the Care for All button at the top of the Pets page (see below).
Quick care from the Pets page
You do not have to open a pet to look after it. Every card on your Pets page has its own footer:
- Feed and Heal rows. Each uses the same item the pet page's Recommended card would pick, and the row names it (a favorite food is marked Fav!). One tap, and the card updates in place. Play and free play stay on the pet page and in Care for All.
- The footer only lists what the pet still needs: a stat at 95% or better gets no row, Heal only appears while health is under 60%, and a pet that needs nothing shows a plain card. If your backpack has nothing suitable, the row becomes a link to where it is sold (or to the Vet).
- Status chips tell you what is going on with that pet right now: where an away pet is and when it is back, a school pickup or homework waiting, a new story you could read to it, and gym sessions still open today. An egg past its timer shows Ready to hatch!.
- The Today with your pets strip above the grid counts what is done for the day: fed, read to, trained (adults) and school (babies, on school days). Tap Fed to open Care for All while someone still needs care.
- The Care for All button shows how many pets at home still need care, and turns into All pets cared for once every one of them is at 95% or better.
Arranging your pets
- Your Pets page now sorts by My Order by default. Press Reorder Pets, drag the cards (or tap the arrows on a phone), then Save Order.
- Your saved order also sets how pets appear on your public profile and in the pet sidebar - the active pet still shows first there, and away pets still sort below pets at home.
- Newly adopted pets join the end of the list until you reorder again, and the sort menu still offers newest, name, XP, happiest, and hungriest views any time.
How decay works
Current live rates, applied hourly:
- Hunger drops 2 points per hour.
- Happiness drops 1 point per hour.
- Health only drops (1 point per hour) while hunger or happiness is below 20. Keep both above 20 and health never decays on its own.
Eggs are exempt from all decay - they just need about 15 minutes to hatch after adoption (a brand-new account's first-ever egg hatches in just 2 minutes).
Coming back after a break? If you are away for two weeks or more, Dr. Harris looks after your pets while you are gone: the moment you return, every pet is fed, played with, and restored to full health, free of charge. Your pets are never punished for a break - come say hi, they miss you. The pet page counts down live and celebrates the hatch the moment the timer ends, no refreshing needed. Pets boarded at the Hotel or visiting the Pet Park are also completely skipped by decay while away. VIP members' pets decay 25% slower across the board.
Care for All — the whole family at once
Big family? The Care for All button at the top of your Pets page plans a complete care pass in one click:
- It checks every pet at home or in a den — worst-off first — and lays out exactly which food, toys, and medicine from your backpack would top everyone up, including each pet's free hourly play and its favorite food when you own it.
- The plan prefers common items over rare ones, so it won't burn an epic feast when an apple does the job.
- Items with a use count (a toothbrush, a toy with 10 uses) are shared: one such item can serve several pets in the same pass, one use at a time, until its uses run out. Not happy with a pick? Click the × on any suggested item and it is swapped for the next best thing available — or left out entirely if nothing else fits.
- Nothing is spent until you press Feed & Care for Pets. If your backpack has nothing suitable for a stat, the plan says so instead of guessing.
- Anything you have listed in your shop or offered in a pending Haggle Hut trade is off limits — the plan only draws on the copies that are free in your backpack, so a care pass never eats into a sale or a trade.
- Pets boarded at the Hotel, visiting the Pet Park, or out on an Expedition are skipped — they're already being looked after.
Feeding
- Food items restore hunger; each item lists its exact amount. Feeding also counts toward daily quests.
- The Feed card sorts your pantry for you: the pet's discovered favorite leads, then the foods that best match the missing hunger with the least waste. Big pantries show the first 12 foods with a Show all button.
- Every pet has a secret favorite food: serve it and the food's effects are doubled plus +20 bonus happiness, every time. The pet page shows ??? until you discover it by feeding with variety.
- The pet page's Recommended card plans care for you: it picks the exact items - and quantities, like 2× Apple - that restore the pet to 100 with the least waste, and suggests a single Full Restore instead when several stats are well down.
- Stock up at the Food Emporium and the Grocery Store, and grab your free Pantry item - you can claim one every hour.
- Taking the family out? Bitey's in MiroTown feeds up to four pets at one table: a Wag Bag restores hunger, happiness and health together, comes with a mystery toy, and every pet secretly prefers nuggets or a burger.
Happiness and play
- Toys restore happiness and some grant XP too. Books now live in their own Read to your pet section on the pet page — every read builds the pet's Intelligence on top of the book's usual effects.
- Free play on the pet page gives +10 happiness and +3 XP with no item at all - once per hour per pet. It is the cheapest care button in the game; press it on every pet, every visit.
Health
- Health drops from starvation/sadness (see above) and from Gym training (3-5 per session).
- Restore it with medicine items from the Healing Hut or a visit to Dr. Harris at the Vet (4 MPC per point, 50 MPC minimum, includes 2 hours of health-decay protection).
XP and growth
- Babies evolve into adults at 2,500 XP (and roll their starting combat stats). Feeding, free play, games, the Gym, and XP items all move that bar.
- XP-granting items respect the pet's active XP boost buff, so use a boost first, then the XP items. The Slow Simmer Elixir keeps a boost running for 24 hours.
- Many games award XP to your active pet, and only while it is at home or in your den - set the right active pet before a game session.
Why full care pays
Care stats feed straight back into rewards. At 90%+ hunger a pet earns +5% XP, a 90%+ happy active companion earns +5% game coins, and 90%+ health earns +1 bonus Gym point per session with faster rest. Let a stat fall below 30% and the same rewards swing into penalties instead - up to 25% less XP or coins, and slower, weaker Gym training. See Pet Stats Explained for the full numbers.
Good habits
- A full care pass: press Care for All on the Pets page (or work through each pet's Recommended items and free plays by hand), then claim the Pantry item. At 2 hunger per hour, a pet fed to 100 is fine for a full day - the 20-point danger line is 40 hours out.
- Never let hunger or happiness sit under 20; that is the only thing (besides the Gym) that burns health.
- Going away for a while? Board pets at the Hotel - stats are topped to 100 and frozen for the whole stay.
Related pages
Beds slow decay
A pet with a bed in your MiroHome loses hunger, happiness and health more slowly — between 15% and 30% slower, depending on the bed. Each bed covers a set number of pets and your best beds are given to your highest-experience pets automatically. It is a discount on decay, not a substitute for feeding.