Reading a Pet Card
What every badge and bar on a pet card means: the stage and level in the top left, rarity in the top right, the 1/N species count, the Pet ID number, the Listed for Adoption ribbon, care chips like Well fed and Hungry, hatch and XP progress, Forever Baby, and the combat row.
Every pet is shown on a pet card - on your Pets page, your Account page, the Adoption Center shelf, the Pet Park, and in smaller form in the pet sidebar and on player profiles. The card packs a lot into a small space; here is what each piece means, corner by corner.
The picture
The pet's current art - egg, baby, or adult - with its card background if it has one, and its current worn accessories. With no background set, the card is tinted by rarity: green for Common, blue for Rare, purple for Epic, and gold for Legendary.
Top left: stage and level
- Egg, Baby, or Adult - the pet's life stage.
- Lv - the pet's Pet Level, shown once the egg has hatched. Level comes from lifetime XP and never goes down: Level 2 at 100 XP, Level 5 at 1,600, Level 10 at 8,100, Level 25 at 57,600.
Top right: rarity
Common, Rare, Epic, or Legendary. Rarity belongs to the species, is the same for every pet of that species, and never changes.
Bottom left: the 1/N counter
The badge that reads 1/3, 1/48, and so on means your pet is one of N pets of this species in all of MiroPets - every player's pets counted together, eggs included. 1/1 means it is the only one in the world right now. The number is live: it goes up when another egg of that species is adopted, and down when one leaves the game. Hover or hold the badge to see it spelled out: "1 of 48 Fernhoof".
Bottom right: the Pet ID
Every pet has a permanent ID number, shown on a blue badge. It never changes - not when the pet is renamed, and not when it moves to a new owner - and its care page lives at miropets.com/pets/ID. If you ever need to tell another player or the MiroPets team which pet you mean, the ID is the surest way.
Listed for Adoption
A pet you have put up for rehoming at the Adoption Center wears an orange Listed for Adoption ribbon, with the asking price beside its name.
Name and species
The pet's name (unique across the whole site) and its species underneath. On your own Pets page, clicking the card opens the pet's care page; on a profile it opens the pet's public page. On the pet's own pages the line below the species is its bio — the owner's description if they have written one, otherwise the species description.
The three bars
Hunger, happiness, and health, in that order, each out of 100. The bar is green above 60, yellow from 31 to 60, and red at 30 or below. Full-size cards show the exact percentage; the small cards in the sidebar and on profiles show just the bars. What each stat does is covered in Pet Stats Explained.
Care chips
Small lines that appear under the bars only when a stat is high or low enough to matter:
- Well fed! +5% XP at 90 hunger or more - or Hungry · −X% XP below 30, scaling to −25% at 0.
- Happy! +5% game coins or Sad · −X% game coins - shown on your active pet only, because only the active pet's mood affects game payouts.
- Healthy! +1 gym training point or Sick · −1 gym training point - adults only, for Gym sessions.
No chip means the stat is in its neutral middle range.
The progress row
- Eggs show a hatching bar with the time left until they hatch.
- Babies show an XP bar toward adulthood, written as current/2,500 - a baby becomes an adult at 2,500 XP.
- A baby that will never grow up shows a pink lock and Forever Baby instead - that is the permanent effect of the Eternal Youth Potion, chosen by the owner.
- Adults have no progress row; their growth continues as Pet Level.
The bottom row
For hatched pets:
- Attack (red), Defense (blue), and HP (green) - the combat stats used in the Pet Arena. Adults only; babies have not grown into theirs yet.
- Intelligence (purple) - the pet's lifetime Intelligence, for babies and adults. Hover or hold it to see the pet's title, from Curious to Genius.
Good habits
- Glance at bar colours before a game session - a red hunger bar is costing you XP, and the chip tells you exactly how much.
- Use the Pet ID, not the name, when reporting a problem with a specific pet.
- A low 1/N number is worth knowing before you rehome or trade - the rarer the pet, the fewer there are to find again.