Games & Activities Beginner

Claw Machine

Clawdia's shared arcade claw machine: 250 MPC for 3 grabs, 5 plays a day (7 VIP), plus Claw Tickets for extra plays. One site-wide machine restocked at 6 PM MPT, with claw-exclusive plushies.

Updated Sep 12, 2026 152 views

Clawdia the flamingo runs MiroPets' arcade claw machine — one shared machine for the entire site, restocked with prizes every evening. Steer the claw with the joystick (or arrow keys), line it up over the prize you want, and hit DROP. If the claw closes on it, it's yours and goes straight to your backpack.

Where to find it

How it works

  • A play costs 250 MPC and gives you 3 grabs. Unused grabs are saved — come back any time before midnight MPT and finish your play.
  • You can buy up to 5 plays a day (7 for VIPs).
  • The claw must actually be over a prize to have a chance of grabbing it. Drop it over empty felt and it comes up with nothing — aim first!
  • Rarer prizes wriggle harder. Commons are an easy grab, rares take a steady claw, epics squirm like crazy, and claw-exclusives are nearly impossible — the grip dots on each card in the prize collection show how hard every prize fights the claw.

Rotating prize themes

Clawdia keeps four prize collections behind the counter and draws one at random for every evening restock. There is no rota and no schedule — the same theme can come up two nights running, or sit out for a week — so you only find out which theme is loaded when the glass lights at 6 PM MPT. An early community refill keeps that night's theme; the next draw happens at the next 6 PM restock. The four collections:

  • Plushie Parade — the original stuffed-toy line-up, from the Sleepy Plushie all the way to Clawford the Lucky Cat Plush.
  • Clawdia's Wearables — arcade accessories your pets can wear from the Wardrobe: headbands, goggles and jackets, crowned by Clawdia's Jackpot Crown.
  • Book Nook — a shelf of reads for clever pets, from Miss Plume's First Primer to the legendary Fable of the First Egg.
  • Mystery Capsules — no prizes on show at all, just sealed capsules filled from every collection above. What's inside stays secret until you win it (see below).

Every prize in the machine is a claw prize only — no NPC shop sells anything from Clawdia's collections. Miss a prize you wanted? Win it from the pit, or buy a won copy from another player's shop.

The Book Nook shelf

  • Commons: Miss Plume's First Primer, Clawdia's Book of Near Misses, The Slow Day Storybook
  • Rares: Word Worm's Wiggly Thesaurus, The Provisioner's Cookbook, How to Win at Claw Machines (Revised Edition) — yes, it banks you a bonus claw play
  • Epics: Encyclopedia Miropedia Vol. I, Bramblebeard's Compendium of Legendary Naps, The Scholar's Atlas of Everywhere
  • Claw-exclusive: The Fable of the First Egg — the first legendary book in MiroPets, and a 2,500 XP read for the lucky pet whose owner grabs it

Mystery Capsules

When the draw lands on Mystery Capsules, the pit is stocked with 34 sealed gachapon capsules instead of prizes. Every capsule was filled at restock with a real prize from one of the other collections — a plushie, a wearable or a book — so a capsule night is the only night all three lines can be in the machine at once.

  • The shell colour is the grip tier, not a guess. A Common Capsule holds a common prize and grabs like a common; a Rare Capsule holds a rare; an Epic Capsule holds an epic. The odds are exactly what the grip dots say — the only mystery is which prize of that tier is inside.
  • The Golden Capsule takes the exclusive's usual place in the pit, glowing gold, and can hold any of the claw-exclusives from any collection. Clawdia announces that it's there, but never which one it is.
  • Win a capsule and it wobbles on the prize screen until you hit Open it! — then the prize inside pops out and goes to your backpack like any other claw win.
  • On capsule nights the prize collection checklist makes way for a Capsule Log: what you've popped open tonight, and how many capsules of each shell you've opened all-time. Prizes revealed from capsules still tick their box in that collection's checklist the next time the theme comes around.
  • The "Fresh out of the machine" feed shows what other players found inside their capsules — it never shows what's still sealed.

Out of plays? Use a Claw Ticket

The Claw Ticket (epic, 800 MPC at the Ticket Counter) buys you one more play after the day's allowance is gone.

  • Each ticket adds 1 play on top of your daily 5. Spend it from the panel beside the machine, or from your Backpack.
  • The extra play still costs the usual 250 MPC — the ticket buys the play slot, which is the scarce part of a machine everyone shares.
  • You can spend 2 Claw Tickets per day. That cap keeps one player from buying out the whole machine before anyone else gets a turn.
  • Ticket plays you have banked do not expire at midnight. Spend a ticket and forget to play, and the extra play is still waiting for you tomorrow.

One machine for everyone

  • The machine is shared by every player in MiroPets. It is stocked with about 34 prizes every evening at 6:00 PM MPT, and once a prize is grabbed it is gone for everyone until the next restock.
  • If another player grabs the prize you were aiming at in the same instant, your grab is refunded — you don't lose the attempt.
  • If the machine empties while you still have paid grabs left, the unused grabs are refunded in coins automatically.
  • When everything has been grabbed, the machine shows SOLD OUT until the next restock — but the community can talk Clawdia into an early one (see below).

Ask Clawdia for a restock

When the machine sells out, an Ask Clawdia for a restock button appears on the glass. Every player can ask once per stock cycle, and once 25 players have asked, Clawdia refills the machine early with a fresh batch of prizes.

  • The early refill never contains claw-exclusives — those only ever arrive with the evening restock.
  • The ask counter resets after each early refill, so a busy evening can earn more than one.
  • Your ask is spent for the cycle even after a refill — the next round needs 25 different voices.
  • Hearted the Claw Machine in the Games Center? When it sells out, your Dashboard's Recommended For You card swaps its usual "Play" nudge for an Ask Clawdia one that shows how many more voices she needs. Once you've asked, the card steps aside for the cycle — there's nothing more for you to do but wait for the refill.

Clawdia announces every restock in Global Chat — the 6 PM one and any early refills — so keep an eye on the feed if you're hunting something.

Prize collection

The bottom of the machine's page shows every prize that rotates through the pool, and which ones you've personally pulled out of the pit. Only claw wins count — a prize bought or traded from another player doesn't tick the box. Each card's grip dots show that prize's difficulty tier, and cards light up the moment you grab their prize.

The checklist follows whichever theme is loaded tonight, and your past grabs are remembered per prize — when a theme cycles back in, everything you grabbed from it last time is already ticked. Prizes from other themes stay yours to keep, wear, read, or trade. On Mystery Capsules nights the checklist is replaced by the Capsule Log described above.

Exclusive prizes

Keep an eye out for prizes with a golden glow: each theme has a legendary that appears in the machine only on some days. They're the hardest grabs in the game and the surest way to make another collector jealous.

Tips from Clawdia

  1. Center the claw carefully — the grab checks the claw's position the moment you press DROP.
  2. Commons are the bread and butter: solid odds and they restock every day.
  3. Spot an exclusive? Expect it to be gone fast — the whole site can see it too.
  4. Save your Claw Tickets for an evening when something you really want is sitting in the pit.
  5. On a Mystery Capsules night, the Golden Capsule is the best exclusive odds you'll get — it can hold any of them, and nobody can snipe "the one they wanted" ahead of you.