Bubble Shooter
Climb 5 timed levels of bubble popping. Pop Score rewards big clusters, spare shots, and fast clears — and decides both the daily board and The Golden Popper GOAT trophy.
Bubble Shooter is a climb through 5 boards of bubbles, each bigger and busier than the last. Match 3 or more of a color to pop them, drop whole clusters by cutting them loose, and clear the board to move up a level. One number — your Pop Score — says how well the whole run went, and it is what both leaderboards rank.
Where to find it
- Direct link: /games/bubble-shooter
- Also listed in the Game Center
- You get 3 plays a day (VIP members: 5)
How a run works
- Aim with your mouse or finger; the dotted guide shows exactly where the shot will land, wall bounces included. Tap to shoot.
- Match 3+ bubbles of one color to pop them. Anything left hanging with no connection to the ceiling falls — and falling bubbles are worth more than popped ones.
- Tap the Next bubble (or the Swap button) to swap it with the one loaded — on a keyboard, press Space or X.
- The level clock only runs while you are actually playing — it pauses during level intros and stops the moment your clearing shot fires.
- Clear the board to advance. Each level adds rows, colors, and less time to think:
| Level | Rows | Colors | Time | Shot budget | Ceiling drops |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 1:30 | 20 | — |
| 2 | 5 | 4 | 2:00 | 26 | — |
| 3 | 5 | 5 | 2:30 | 30 | every 9 shots |
| 4 | 6 | 5 | 2:45 | 36 | every 8 shots |
| 5 | 6 | 6 | 3:00 | 42 | every 7 shots |
- From level 3, the ceiling drops a new row of bubbles at a steady shot count — the drop column above. Let the pile reach the danger line and the run ends.
- Out of time on a level, or bubbles past the danger line, ends the run — you keep everything scored so far. You can also press End Game to stop early and keep what you have; you never lose points by playing on.
Special bubbles
Two specials appear in your shooting queue (never on the board):
- Rainbow bubble (level 2+): matches whatever color it lands next to, and always joins the biggest group it can find.
- Bomb bubble (level 3+): blasts everything in the area where it lands — no color match needed.
Pop Score
Your run's score adds up four ways:
- Popping: 2 points per bubble popped, 5 points per bubble dropped.
- Level clears: 200 points times the level number — 200 for level 1 up to 1000 for level 5.
- Shot efficiency: 15 points for every shot under the level's shot budget when you clear it.
- Speed: 3 points for every full second left on the clock when you clear a level.
So the best runs pop in big clusters, clear with shots to spare, and do not dawdle. Coins are your Pop Score divided by 6 (up to 800 MPC a run, before any coin boosts).
Leaderboards
- Top Pop Scores (daily, on the game page): the day's best runs, reset at midnight MPT.
- The Golden Popper (GOAT trophy): the all-time highest Pop Score. The trophy race restarted on July 30, 2026 when Pop Score replaced the old bubbles-popped count, so the crown is up for grabs.
Tips
- Look for shots that cut a cluster off the ceiling — dropping five bubbles beats popping three.
- The dotted guide is exact. Use the walls to reach pockets you cannot shoot straight at.
- Do not sit on the swap: it is free, and the right color now beats a perfect plan later.
- Save bombs for the thick of the pile, and use rainbows to finish stubborn last pairs.
- On drop levels (3+), count your shots — pop something big before the next ceiling drop lands.