Shape Stacker
Drop shapes onto an 8x8 grid and clear full lines. Your score is your payout, up to 600 MPC.
Shape Stacker is a quiet puzzle game: you are given shapes, you drag them onto an 8×8 grid, and filling a whole row or column clears it. The shapes never rotate, so every piece has to go somewhere it actually fits — the run ends when none of them do.
Two tools soften the luck of the draw: a hold slot at the top-right of the board lets you park one shape for later (drag a shape onto it to store it, or swap with whatever is already there), and once per game a fresh hand of three with nowhere to go is quietly redealt — the mercy shuffle — instead of ending your run on pure bad luck.
Where to find it
Play at Shape Stacker in the Games hub.
Scoring
- Every shape you place scores its own size — a 3×3 block is worth more than a single square.
- Clearing lines is where the points are: 10 for one line, 25 for two, 50 for three or more at once.
- Clearing on consecutive placements builds a combo, and each step of the combo multiplies the line score by half again.
Your score is your payout in MPC, up to a maximum of 600. Coin boosts and your active pet's happiness are applied on top of whatever you earn. The daily leaderboard ranks raw scores — before any boosts — and your score keeps climbing past the payout cap, so a monster run still takes the top spot.
Gems
Every so often a gem sparkles on an empty cell — at most two at a time. Build over it, then clear the line holding it to bank the gem: each one banked is +3 XP for your active pet at the end of the run, and gems keep coming even after the coin cap.
Plays and your pet
- You get 5 plays a day, reset at midnight MPT. VIP members get 7.
- Your active pet earns 10 XP, plus 1 more for every 3 lines you clear (up to 20 extra), plus 3 per gem banked (up to 15 more) — 45 at most.
- It also gains +5 happiness, plus 1 for every 5 lines, up to +15.
Trophy
This game has an all-time record in The Trophy Case, held by whoever has the most lines cleared in a single run.
Good habits
- Chase three-line clears. Fifty points for three lines beats clearing them one at a time, and it feeds the combo.
- Keep the middle open. Big shapes need a big gap; a tidy edge is worth less than a usable centre.
- Place the awkward shape first while you still have room for it, not after the board tightens.
- Keep the hold slot busy. Parking a long line until a row is nearly full turns an awkward hand into a triple clear.