Games & Activities Beginner

Shape Stacker

Drop shapes onto an 8x8 grid and clear full lines. Your score is your payout, up to 600 MPC.

Updated Aug 14, 2026 53 views

Shape Stacker is a quiet puzzle game: you are given shapes, you drag them onto an 8×8 grid, and filling a whole row or column clears it. The shapes never rotate, so every piece has to go somewhere it actually fits — the run ends when none of them do.

Two tools soften the luck of the draw: a hold slot at the top-right of the board lets you park one shape for later (drag a shape onto it to store it, or swap with whatever is already there), and once per game a fresh hand of three with nowhere to go is quietly redealt — the mercy shuffle — instead of ending your run on pure bad luck.

Where to find it

Play at Shape Stacker in the Games hub.

Scoring

  • Every shape you place scores its own size — a 3×3 block is worth more than a single square.
  • Clearing lines is where the points are: 10 for one line, 25 for two, 50 for three or more at once.
  • Clearing on consecutive placements builds a combo, and each step of the combo multiplies the line score by half again.

Your score is your payout in MPC, up to a maximum of 600. Coin boosts and your active pet's happiness are applied on top of whatever you earn. The daily leaderboard ranks raw scores — before any boosts — and your score keeps climbing past the payout cap, so a monster run still takes the top spot.

Gems

Every so often a gem sparkles on an empty cell — at most two at a time. Build over it, then clear the line holding it to bank the gem: each one banked is +3 XP for your active pet at the end of the run, and gems keep coming even after the coin cap.

Plays and your pet

  • You get 5 plays a day, reset at midnight MPT. VIP members get 7.
  • Your active pet earns 10 XP, plus 1 more for every 3 lines you clear (up to 20 extra), plus 3 per gem banked (up to 15 more) — 45 at most.
  • It also gains +5 happiness, plus 1 for every 5 lines, up to +15.

Trophy

This game has an all-time record in The Trophy Case, held by whoever has the most lines cleared in a single run.

Good habits

  1. Chase three-line clears. Fifty points for three lines beats clearing them one at a time, and it feeds the combo.
  2. Keep the middle open. Big shapes need a big gap; a tidy edge is worth less than a usable centre.
  3. Place the awkward shape first while you still have room for it, not after the board tightens.
  4. Keep the hold slot busy. Parking a long line until a row is nearly full turns an awkward hand into a triple clear.