Alley Roller
Roll nine balls up a 3D lane past shuffled pins into scoring rings and 100-point pockets. Pays 30% of your score; 800+ earns a 50 MPC bonus.
Alley Roller gives you nine balls and a wooden lane with a ring target at the far end. Pull the ball back, judge the strength, and roll it up the alley past three deflector pins into the highest-value zone you can reach. The lane is drawn in 3D from the player's end — the pins and the target are exactly where the ball will meet them.
Where to find it
Play at Alley Roller in the Games hub. The button in the corner of the lane takes the game full screen.
How to roll
- Press on the lane and pull down — the further you pull, the harder the roll. A dotted guide on the lane shows the launch direction and the power meter fills as you pull.
- Angle the pull left or right to aim around the pins.
- Release to roll. The ball rolls straight up the alley, slowing as it goes, and settles wherever it stops.
Harder throws are less accurate. The two fainter lines either side of the guide show how far a throw can wander: soft, ring-height rolls stay true, full-power corner shots scatter. The pins are re-dealt every throw, so no two rolls have the same lane.
Scoring
- Rings — 10, 20, 30, 40 and 50 points from the outer ring to the bull's-eye.
- Corner pockets — 100 points each, tucked into the top corners past the ring target.
- Bonus hole — each throw, one zone glows gold and pays double. It moves every ball.
- Money Ball — ball 9 is gold and pays double wherever it lands. Land it in the glowing bonus zone for 4x.
- A ball that rolls back off the bottom of the lane is a gutter and scores nothing.
What you earn
- Your payout is 30% of your final score, with a floor of 10 MPC and a ceiling of 250 MPC.
- Score 800 or more across the nine balls and you take a +50 MPC bonus on top.
Coin boosts and your active pet's happiness are applied on top of whatever you earn.
Plays and your pet
- You get 5 plays a day, reset at midnight MPT. VIP members get 7.
- Your active pet earns 20 XP and +5 happiness per game.
Trophy
This game has an all-time record in The Trophy Case, held by whoever has the most points in a single game in a single run.
Good habits
- Aim for 800. The bonus is worth roughly the same as 165 points of ordinary scoring, so it is the single biggest swing in the game.
- Chase the gold. The bonus hole doubles a zone — a 30 in gold beats a 50 on plain, and the pockets in gold are 200.
- Roll soft when the pins are in the way. A slow, accurate roll into the 30 or 40 beats a full-power shot that clips a pin into the gutter.
- Save your best for ball 9. The Money Ball doubles everything, so it is the one throw worth taking a risk on.