The School
Weekday classes for baby pets — earn XP, happiness and Intelligence, then help with homework.
Baby pets grow up fast — but not before Miss Plume gets a word in. The School is a weekday day-school just for baby pets, where a day in class earns XP, happiness, and Intelligence. Adults train at the Gym; babies learn their letters here.
The school day (all times MPT)
- Enroll any time before the 8:00 AM bell — the night before works, on weekends you can book Monday's desk, and a pet sitting in class right now can already be signed up for the next school day. Until the bell rings your pet stays home and playable, and you can cancel for a full refund.
- 8:00 AM — the bell. Enrolled pets head to class and are away from home for the school day.
- 2:00 PM — dismissal. Pickup opens. Come get them in person and they're extra happy you showed up (+10 bonus happiness).
- 7:00 PM — the school bus. Any pet still at school rides home free, rewards in hand. No late fees, ever — Miss Plume just sends a note that they're home.
School runs Monday through Friday. Weekends are for the Pet Park.
Tuition
- 150 MPC per day for your first pet — 100 MPC for each sibling enrolled the same day.
- Cancel before the bell and tuition comes straight back.
- If your pet is somewhere else when the bell rings — at the Hotel, the Park, on an Expedition, or listed for adoption — they're marked absent and tuition is refunded in full.
What a school day pays
Rewards arrive at pickup (or when the bus drops them home):
- +40 pet XP — care modifiers apply, so a well-fed pupil learns faster
- +20 happiness (+10 more for an in-person pickup)
- +2 Intelligence
- -25 hunger — learning is hungry work, so serve a good breakfast
The first time one of your pets completes a school day, you also earn the Teacher's Pet charm.
While at school, pets pause like boarded pets: no stat decay, but they can't be your active pet, be fed, visit the Park, board the Hotel, go on expeditions, or be rehomed until they're home.
Homework
Every pupil comes home with a homework sheet: five math problems, and helping them is your job. One attempt, due by midnight on the school day:
- +6 pet XP per correct answer (up to +30)
- up to +3 Intelligence for a strong score
On harder sheets an answer can be negative — tap the − button beside the box to flip the sign (the phone number pad has no minus key). Miss Plume grades on the spot, and a perfect sheet earns a gold star. School Intelligence has its own daily allowance of 5 per pet (base award plus homework bonus exactly fills it), separate from the game and book caps.
Graduating
If a school day's XP pushes a baby past 2,500 XP, they don't just come home — they graduate, evolving into an adult on the spot. A proud moment, though it does mean their school days are over.
Good habits
- Enroll the night before — mornings are for breakfast, not paperwork.
- Feed before the bell: hunger boosts XP earned, and the school day costs 25 of it.
- Pick up in person when you can — the bonus happiness adds up.
- Do the homework before midnight. It's most of the Intelligence.