Pets & Care Beginner

The School

Weekday classes for baby pets — earn XP, happiness and Intelligence, then help with homework.

Updated Oct 4, 2026 487 views
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Baby pets grow up fast — but not before Miss Plume gets a word in. The School is a weekday day-school just for baby pets, where a day in class earns XP, happiness, and Intelligence. Adults train at the Gym; babies learn their letters here.

The school day (all times MPT)

  • Enroll any time before the 8:00 AM bell — the night before works, on weekends you can book Monday's desk, and a pet sitting in class right now can already be signed up for the next school day. Until the bell rings your pet stays home and playable, and you can cancel for a full refund.
  • 8:00 AM — the bell. Enrolled pets head to class and are away from home for the school day.
  • 2:00 PM — dismissal. Pickup opens. Come get them in person and they're extra happy you showed up (+10 bonus happiness).
  • 7:00 PM — the school bus. Any pet still at school rides home free, rewards in hand. No late fees, ever — Miss Plume just sends a note that they're home.

School runs Monday through Friday. Weekends are for the Pet Park.

Tuition

  • 150 MPC per day for your first pet — 100 MPC for each sibling enrolled the same day.
  • Cancel before the bell and tuition comes straight back.
  • If your pet is somewhere else when the bell rings — at the Hotel, the Park, on an Expedition, or listed for adoption — they're marked absent and tuition is refunded in full.

What a school day pays

Rewards arrive at pickup (or when the bus drops them home):

  • +40 pet XP — care modifiers apply, so a well-fed pupil learns faster
  • +20 happiness (+10 more for an in-person pickup)
  • +2 Intelligence
  • -25 hunger — learning is hungry work, so serve a good breakfast

The first time one of your pets completes a school day, you also earn the Teacher's Pet charm.

While at school, pets pause like boarded pets: no stat decay, but they can't be your active pet, be fed, visit the Park, board the Hotel, go on expeditions, or be rehomed until they're home.

Homework

After school, homework comes home: one sheet of 5 questions for your whole family, however many pets went to school that day. One attempt, due by midnight on the school day. Its score pays every pet that came home from school today:

  • +6 pet XP per correct answer (up to +30)
  • up to +3 Intelligence for a strong score

A pet that comes home after the sheet was turned in (say, on the bus) gets the same bonus automatically.

A different subject every day

DaySubjectWhat's on the sheet
MondayMathSums, times tables and percentages
TuesdaySpellingUnscramble a word, pick the missing letter, spot the word that's spelled right
WednesdayMirologyAnimal science (baby animal names, which animals are mammals or reptiles) and the MiroPets world: which species a baby pet grows into, which garden seed grows fastest
ThursdayShopkeepingMoney math with real shop items: totals, change and sale prices
FridayFree FridayNo homework! Every pet gets +3 Intelligence at pickup anyway

The School page shows the week's schedule with today highlighted. Sheets get harder for older players. On math sheets an answer can be negative: tap the − button beside the box to flip the sign (the phone number pad has no minus key). Miss Plume grades on the spot, and a perfect sheet earns a gold star. School Intelligence has its own daily allowance of 5 per pet (+2 for the day plus up to +3 from homework fills it exactly), separate from the game and book caps.

Graduating

If a school day's XP pushes a baby past 2,500 XP, they don't just come home — they graduate, evolving into an adult on the spot. A proud moment, though it does mean their school days are over.

A Forever Baby (a pet given the Eternal Youth Potion, or an adult turned back with the Baby's Breath Elixir) never graduates. It keeps earning XP and Intelligence in class, but it stays a baby, so it can go to school every weekday for as long as you like. See Evolution in Item Effects.

Good habits

  1. Enroll the night before — mornings are for breakfast, not paperwork.
  2. Feed before the bell: hunger boosts XP earned, and the school day costs 25 of it.
  3. Pick up in person when you can — the bonus happiness adds up.
  4. Do the homework before midnight. It's most of the Intelligence, and one sheet covers all your pets.

Try The School yourself

MiroPets is free to play. Sign up, hatch your first egg, and raise a pet of your own.