Games & Activities Beginner

Putt Pals Mini Golf

Nine holes of pull-back-and-putt mini golf on Meadow Greens: windmill, swamp, coin bumpers and a summit cup. Pins move daily and everyone plays the same course. 3 rounds a day, up to 250 MPC a round, lowest round takes The Golden Putter.

Updated Sep 12, 2026 11 views

Nine holes of mini golf on Meadow Greens, par 26. Press on the green, pull back away from where you want the ball to go, and let go. Further back is more power. Walls bounce, sand slows, water costs a stroke, slopes and hills pull the ball, and the windmill and the sliding gate move on a clock. Lowest round wins.

Everyone plays the same course each day — tees and cups move to a new position every morning at midnight MPT, so today's board is a fair fight and yesterday's line won't work twice.

Where to find it

  • Direct link: /games/mini-putt
  • Menu path: Play → Games → Putt Pals Mini Golf

How to play

  • Aim: press anywhere on the green and pull back. The arrow shows your line; only the first stretch is drawn, so reading the banks is the skill. Drag back to the ball (or press Escape) to cancel.
  • Pace: the further you pull, the harder the putt. A ball that reaches the cup too hot lips out off the far rim; a dead-centre line can take a little more pace. A lipped ball that slows enough still rattles in.
  • Hazards: water is +1 stroke and drops you back before the hazard. Sand kills your pace. Ramps and the hill roll a timid putt back down.
  • Max: a hole is picked up at 6 strokes.
  • Your pet is the golfer beside the ball and earns XP, but no pet stat touches the ball. Pure skill.

The course

HoleNameParThe shot
1The Welcome Mat2A straight lane with one soft ridge. Find your pace.
2Pantry Lane3A dogleg past Olive's crates. The chamfered corner is the only ace line.
3Wishing Well Loop3Round the well either side. The green funnels toward the cup.
4Coin Bumpers3Three springy MPC coins block the straight line. Thread the gap or use the rails.
5Mill Hill3Time your putt through the windmill tunnel.
6Swamp Skip3Cross the swamp on the log bridge. Water costs a stroke.
7Sandy Paws3Climb the ramp to the raised green. Too soft rolls back; too hard finds the sand.
8Quarry Tilt3The whole green leans right. Aim up the slope and let it drift.
9Trophy Hill3Through the sliding gate and up the hill. The cup sits on the summit.

Scoring and rewards

Strokes count, like golf: Ace (1 stroke), Eagle (two under), Birdie (one under), Par, Bogey (one over), Double Bogey and worse.

ResultCoins per hole
Ace45 MPC
Eagle30 MPC
Birdie22 MPC
Par14 MPC
Bogey7 MPC
Worse3 MPC

Finish under par for +25 MPC, five under or better for +50 MPC. A round is capped at 250 MPC before boosts (an all-par round pays 126). Coins go through your usual boosts and the Daily Featured Game multiplier. Your pet earns 20 XP a round.

  • 3 rounds a day (VIP members get extra). Rounds don't use free-play tickets, because the whole point is that everyone plays the same layout.
  • Daily streak: play every day for +5% coins per day, up to +50%. Every 7th day your round is free.
  • An unfinished round can be resumed any time that day; it closes unscored at midnight.

Leaderboards

  • Today's Best Rounds on the game page: each player's lowest round today, holes-in-one as the tiebreak, plus your friends' best rounds ever.
  • Today's Field: after your round you see the field's average strokes and ace rate on every hole.
  • The Golden Putter: the all-time lowest round holds the GOAT trophy in The Trophy Case.

Tips

  • Hole 2 has no straight line: bank off the chamfered corner.
  • On the windmill, watch two full turns before you putt; the gap comes round every few seconds.
  • Trophy Hill needs pace to climb and touch to stop. Too soft rolls back through the gate.